![]() BashItemBreakChance has four settings, LOW (~20%), MEDIUM (~33%), HIGH (~50%), and NONE. BashNoRequirements will always allow bashing regardless of stats (applies to doors always, but chests only when BashItemBreakChance is set to NONE). Most of these options are self-explanatory but here are some details on the less obvious ones: Install with \Dragon Age Origins\bin_ship\daupdater.exe.Īnd add the following lines to the bottom: You can turn off item breakage and stat requirements, and go around bashing chests and doors without a second thought. The mod is highly configurable so you can tailor it to your desired level of play. ![]() With chests, your stats modify the chance of breaking items. With doors, your stats determine whether or not you can bash at all. The specific attribute used in bashing differs by class, normally: Magic for Wizards, Strength for Warriors, and Dexterity for Rogues. In other words, you no longer have to continuously switch to Zevran or Leliana while exploring and looting.Ĭlass and stats also factor into bashing. In addition, if a rogue with sufficient skill is standing-by when you attempt to open a locked chest instead of bashing it, you will automatically command them to open it without any manual input. Your characters will not bash doors/chests for which you possess a key or can otherwise open without issue. The gameplay change can be balanced by a chance to "break" items or "lose them in the rubble". ![]() ![]() This is the real deal, the character will actually attack the object and it will be destroyed with rubble and all (this was clearly a feature cut from the final game). This mod allows players and followers to "bash" or "force" open most locked chests and doors. ![]()
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